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{"id":98833,"date":"2020-02-28T12:03:34","date_gmt":"2020-02-28T12:03:34","guid":{"rendered":"https:\/\/newsnfeeds.com\/how-star-trek-picard-creates-the-tech-of-the-24th-century\/"},"modified":"2020-02-28T12:03:34","modified_gmt":"2020-02-28T12:03:34","slug":"how-star-trek-picard-creates-the-tech-of-the-24th-century","status":"publish","type":"post","link":"https:\/\/newsnfeeds.com\/how-star-trek-picard-creates-the-tech-of-the-24th-century\/","title":{"rendered":"How Star Trek: Picard creates the tech of the 24th century"},"content":{"rendered":"
\n

Star Trek has a long history of visualizing the future, creating worlds where advanced tech like transporter beams, tricorders and phasers has become commonplace. The franchise’s latest iteration, Star Trek: Picard<\/a>, is going where no one has gone before, however, exploring a time period two decades after The Next Generation crew’s final voyage in Star Trek: Nemesis. <\/p>\n

For production designer Todd Cherniawsky, visualizing this strange new world is “a dream job and definitely a highlight of the career” – but it’s one that brings a unique set of challenges…<\/p>\n

“Very quickly you realize that with it comes a tremendous amount of responsibility!” he laughs. “Touching any franchise is both an honor and a curse. You’re getting that opportunity to contribute to the canon, but the frightening thing is that you’re also contributing to the canon! What you’re adding to or subtracting from the past is sometimes quite daunting.”<\/p>\n

That’s especially true now that the differences between our present and Star Trek’s future aren’t as stark as when Captain James T Kirk boldly went in the 1960s. Yes, transporter beams and interstellar travel are still the stuff of science fiction, but today’s computer tech makes the whirring, flashing lights of the original USS Enterprise bridge look rather out of date.<\/p>\n