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{"id":94656,"date":"2020-02-15T00:02:48","date_gmt":"2020-02-15T00:02:48","guid":{"rendered":"https:\/\/newsnfeeds.com\/does-dlss-finally-deliver-we-tested-the-nvidia-rtx-technology-across-5-games\/"},"modified":"2020-02-15T00:02:48","modified_gmt":"2020-02-15T00:02:48","slug":"does-dlss-finally-deliver-we-tested-the-nvidia-rtx-technology-across-5-games","status":"publish","type":"post","link":"https:\/\/newsnfeeds.com\/does-dlss-finally-deliver-we-tested-the-nvidia-rtx-technology-across-5-games\/","title":{"rendered":"Does DLSS finally deliver? We tested the Nvidia RTX technology across 5 games"},"content":{"rendered":"
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When Nvidia unveiled its Turing<\/a> architecture to the world at Gamescom 2018<\/a>, there were two key technologies that it promised would set the best Nvidia graphics cards <\/a>apart from the pack: ray tracing<\/a> and deep learning super-sampling, or DLSS.<\/p>\n

When the Nvidia GeForce RTX 2080 Ti<\/a> launched, neither of these technologies were really available right out of the gate, making us wait until the release of Battlefield V to see ray tracing in an actual game – and even that was a bit underwhelming. Once we finally saw the feature in titles like Metro Exodus<\/a> and Control,<\/a> however, we were able to see why ray tracing really is the future of games. <\/p>\n

But DLSS was never quite as exciting in practice as we thought it would be, at least when it first launched. The first few titles with the feature made game visuals a bit fuzzy with a bunch of aliasing and muddied textures. DLSS has definitely come a long way since then, and Nvidia told us that the latest AI network has brought significant improvements to the newest DLSS titles. <\/p>\n

So, we decided to test it out ourselves. <\/p>\n

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Nvidia’s Turing GPUs are just kind of cool<\/p>\n<\/figcaption><\/figure>\n

What is DLSS?<\/h3>\n

In Nvidia Turing graphics cards like the GeForce RTX 2080<\/a> and RTX 2060<\/a>, there are the Turing GPU cores, of course, but there are two other types of core that were added with this generation: RT and Tensor cores. RT cores are dedicated entirely to ray tracing operations, which means that the computationally expensive technology can be done outside of rasterization – the method by which lighting has been traditionally been rendered for the last couple of decades. <\/p>\n

But, DLSS is all about those Tensor cores. These cores first showed up in Nvidia Volta GPUs, which were targeted at creative professionals and data centers and were focused entirely on AI workloads. While the Tensor cores found in consumer-facing Nvidia Turing cards aren’t nearly as powerful as you’d see on a Tesla V100, they’re still powerful enough to make a difference to average consumers. <\/p>\n

A developer of a game that supports DLSS will upload thousands of images to a neural learning supercomputer on Nvidia’s end. Then, when you play one of these games using a supported graphics card, the GPU will render the games in a lower resolution, then the Tensor cores will reference data compiled by the supercomputer to intelligently upscale the images to look as close to native resolution as possible.<\/p>\n

The end result is upscaling that looks a lot better than the checkerboard upscaling found in the PS4 Pro or the Xbox One. The idea, after all, is to boost both visual fidelity and performance without breaking your hardware. A lot of folks, ourselves included, have traditionally set a game to 1800p when it doesn’t quite run well at 4K, and DLSS is potentially the end of those days. <\/p>\n

As a bonus, we were told by Nvidia that this isn’t the full extent of what DLSS could offer in the future. When we were talking with them, we floated the idea that rather than upscaling the image from a lower res to a higher res, it would be nice to see a game that really leaned into the super-sampling, using AI to render at a higher resolution and scaling it back down, similarly to what we saw with Ubersampling in The Witcher 2. <\/p>\n

Nvidia wouldn’t confirm that any game would be coming out that did this, but they didn’t deny that it was possible, so we hope we’ll see DLSS used to create some truly jaw-dropping visuals in the future. <\/p>\n

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Metro Exodus supports DLSS and has for more than a year now<\/p>\n<\/figcaption><\/figure>\n

What games support DLSS though?<\/h3>\n

Admittedly the lineup of games that actually support this technology is pretty small at the moment – even though it’s grown substantially since it first launched. While by no means an exhaustive list of all the AAA and indie games that have utilized the tech, we went ahead and listed out the biggest DLSS games below. <\/p>\n