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{"id":107395,"date":"2020-04-12T00:02:53","date_gmt":"2020-04-11T23:02:53","guid":{"rendered":"https:\/\/newsnfeeds.com\/the-dualsense-ps5-controller-is-packed-with-fancy-features-but-they-wont-get-used\/"},"modified":"2020-04-12T00:02:53","modified_gmt":"2020-04-11T23:02:53","slug":"the-dualsense-ps5-controller-is-packed-with-fancy-features-but-they-wont-get-used","status":"publish","type":"post","link":"https:\/\/newsnfeeds.com\/the-dualsense-ps5-controller-is-packed-with-fancy-features-but-they-wont-get-used\/","title":{"rendered":"The DualSense PS5 controller is packed with fancy features – but they won\u2019t get used"},"content":{"rendered":"
\n

In a blog post that came seemingly out of nowhere, Sony finally revealed the new DualSense<\/a> PS5 controller. It marks a radical departure from the DualShock 4<\/a>, but the redesigned pad will share one thing in common with its predecessor – developers will continue to ignore almost all of its unique features. <\/p>\n

And that’s a shame, as the DualSense is stuffed full of exciting and potentially game-changing technology. Sony wants to tingle your fingertips and massage your palms in a variety of interesting ways using haptic feedback and adaptive triggers – and I’m all for it.<\/p>\n

We’ve seen the tech used effectively in VR<\/a> controllers, but if you’re new to haptic feedback it basically means you’ll feel more of what you see on screen – the sludginess as you drive a car through mud or the tension of pulling back a bow string as you shoot an arrow, for example.  <\/p>\n

The problem is – and I hate to admit this – that these features will largely be ignored by everyone but Sony’s first-party studios. History has shown us time and time again that even if you design a console entirely around a distinctive input device (hello, Nintendo Wii), third-party developers will still find a way to ignore 95% of a controller’s special qualities.<\/p>\n